Trapcode Particular 2 extends After Effects basic particle generation massively! Trapcode Particular 2 goes way beyond the basics, with realistic natural effects, lighting control for shaded particles, 3D camera integration, custom shapes, depth of field, and physics controls such as air resistance, gravity and turbulence. Trapcode Particular is used in motion pictures like Spider Man 3 and Angels & Demons. From Red Giant Software.
Puffy white clouds, shiny bubbles, swirling dust motes, rain, falling snow, realistic smoke, or flocking birds are all possible within Particular, and you never need to leave After Effects.
The new version can render hundreds of thousands of particles per second by taking advantage of multi-core processors. The new 3D renderer delivers full shading of particles, and yet the engine can be up to twice as fast as previous versions.
Go far beyond other plug-ins with Particular's full support for After Effects’ camera controls and lights. Enhanced custom particle shading offers full 3D rotation and the ability to fly through particles. Emit particles from lights, bounce particles off of 3D layers, or fly around your creations in 3D space.
Custom particles allow the use of layers as 2D sprites (as in version 1.5) and as the new Textured Polygon type.
Shade all particle types from up to 128 lights in After Effects. Shading can emulate light falloff to make the lighting results look more natural.
Shadowlet rendering can cast shadows on both main and aux particles, adding realistic self-shadowing from a single light source.
Particular now offers support for glitch free-animation of turbulent properties.
Projects from earlier versions will render with similar results in version 2, but with access to new features and faster output times.
Improved bit-depth support now offers high-quality, 32 bit-per-channel rendering, allowing full-range output with HDR results.
Version 2 offers a number of small improvements, including: custom particle layers no longer have to start at the same frame as Particular; a new custom particle time-sampling mode; support for the Adobe color picker; and many other small bug fixes and enhancements.
In Particular, particles can emit their own particles, enabling objects to leave bright or smoky trails.
Freeze time while moving the camera around in a scene, Matrix-style.
Particular handles non-square pixel aspect ratios correctly.
Textured Polygon particles can use a layer as a reflection map to add dynamic color changes to particles as they rotate in 3D. This feature is ideal for adding glints to rotating particles.
Streaklet particles resemble long-exposure light effects, as seen in Apple's iPod Nano Remastered commercials.
The Transform World feature allows the entire workspace to be offset or rotated in 3D space without moving the After Effects camera for increased animation flexibility.
Textured Polygon particles can be fully rotated in 3D space, with random rotation direction and speed. Also, particles can be automatically oriented to the direction of their motion.
The maximum particle limit now allows quick bursts of up to one million particles per second!
Orthographic rendering support allows you to view particles from After Effects' built-in camera views (Top, Right, Left, Bottom), making it much easier to adjust particle motion in 3D space.
Version 2 offers 45 updated presets with support for SD and HD resolution.
Particular offers complete integration with After Effects' comp camera.
Extensive user guide features step-by-step examples.
Trapcode Particular - your particle generator of choice!
Built-in motion blur feature lends realism to moving particles.
Apple Macintosh
Mac OSX 10.4.11 and later
Mac Intel
1 GB of RAM
30 MB of Hard Drive space
PC / Windows
Windows XP SP1 or later
Windows Vista / 7 - 32-bit and 64-bit
Pentium 4 2.4 GHz or faster (or AMD equivalent)
1 GB of RAM
30 MB of Hard Drive space
Adobe After Effects CS5 (64 bit o/s only), CS4, CS3