More news from SIGGRAPH 2014, the popular conference and exhibition of computer graphics.
Autodesk announced that Autodesk 3ds Max 2015 Extension 1 is available now to current Autodesk subscribers.
We have a small selection of plugins available for Autodesk 3ds Max, take a look here.
What's new in Extension 1?
Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and combined with technology from Microsoft Research.
- Visualize your model interactively without the requirement of rendering, providing an improved WYSIWYG experience, higher productivity, and a more accurate realization of your creations.
- Get faster in-viewport performance for meshes, benefitting from parallel CPU and GPU architectures, get quicker in-viewport performance for meshes with high subdivision levels.
- Cut down on guesswork when animating models and reduce production times, with efficient smooth surface representation.
- Construct complex topology in reduced working time, by taking advantage of efficient crease modeling workflows with CreaseSet modifier and Crease Explorer.
- Use Autodesk® FBX® asset exchange technology to efficiently move your models between certain other packages that are compatible with OpenSubdiv, achieving a consistent appearance.
See massive datasets in the Nitrous Viewport, and move them more efficiently through your production pipeline with new Alembic support.
- Use production-proven technology, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
- Transition complex data through a pipeline in a manageable form: complex animated and simulated data is distilled into a non-procedural, application-independent set of baked geometric results.
- Make the most of your workstation, maximised benefits taken from your memory and disk space available.
- Improved speed with data transfer and load times, as well as being able to export and load only selected geometry.
Greater number of shading option available and better shader interoperability between 3ds Max, Autodesk® Maya® software, and Autodesk® Maya LT TM software.
- Create a wider range of procedural materials with new node patterns—wavelines, voronoi, simplex noise, and brick.
- New bump utility node allows you to make normal maps from 2D grayscale images.
- Searchable node browser provides you with the means to more quickly locate the exact shaders you require.
Posted by Simon Day
Check out some of these videos in a playlist by Autodesk.