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Adobe Creative Cloud 2014 Update

Posted 4 months ago by Simon Day - Posted in Software

In case you missed it, on June 18th Adobe released an update for all of the products in their Creative Cloud Suite.

So what's new? 

Mobile Apps New to Adobe CC 

For the first time tablets can now be seen as serious creative tools thanks to CC's addition of three new apps. Adobe Sketch for free-form drawing on the iPad, Adobe Line for accurate drawing and drafting. Lastly, Adobe Photoshop Mix, which brings a number of the processes from the desktop version of Photoshop to the iPad. The new Creative Cloud 2014 allows users to manage their files directly from their phones.

Main Updates to Desktop Apps

- Photoshop received some new features, including blur gallery motion effects that work to portray a sense of motion in your work. Another addition is the ability to alter the perspective of a certain selection of an image, without tampering with the near-by areas.

- Also new, portrait shots with shallow depth of field can be more distinct using Focus Mask, a much love feature further improved by the way of new Content-Aware abilities.

- As well as Lightroom now being available on the iPhone, extra camera support for version 5.5 has been implemented.

- A new feature to Adobe Illustrator is the addition of Live Shapes, these can be modified quickly and fully edited after you’ve drawn them. Along with this there are a number of significant changes to the pen tool to make work more efficient and provide greater control.

- Now with InDesign, digital books can be created with much more ease as a result of the new EPUB fixed layout. Furthermore, another practical change to increase speed of use is the ability to drag and drop to change the positions of rows and columns.

- Adobe Muse CC has been reconstructed to now be a native 64-bit app, high resolution display support has also been incorporated for overall better quality images, objects, and text.

- In Dreamweaver CC thanks to the added Element Quick View,  it’s now possible to see your markup in an interactive tree, which you can promptly manoeuvre through and edit the structure of pages via the HTML.

- Adobe After Effects and Premiere Pro have had work done on them to add new features, as well as improving their compatibility with each other and to improve your workflow. Watch the video below for more on this, and continue to read on about the other changes and new features. 

After Effects CC

Keying effects - Protect small details when keying lower quality or compressed chromakey clips. The level of green spill remaining in a sequence can be modified by utilising the Advanced Spill Supressor.

Premiere Pro Live Text Templates - Compositions within After Effects can now be saved as Live Text templates which allow for modification of text within Premiere Pro, without tampering with the text color, motion or lower-third background.

Flexible Masking Options - Without the necessity for added adjustment layers or track mattes, effects can be placed on specific areas using masks, which can then each be blended one at a time into the original layer. Also using Dynamic Link, masks can be taken from Premiere Pro for more refinement.

Kuler Integration - Your compositions can now make use of any color themes made on your iPhone using the Kuler app by simply syncing yout swatches to make them available in After Effects.

Mercury Transmit - Now no extra hardware is needed to achieve full screen previews on a separate monitor to display your composites. Send them directly over interfaces such as your graphics card via HDMI.

Enhancements to Media Browser - Using Adobe Anywhere you can view and access all your media either locally or across a network, support for viewing complex media like P2 and XDCAM rather than nested folders has also been added.

Typekit Integration - Easily use fonts from Typekit in your AE projects.

Support for Panel Integration - Benefit from the developer community by using their created After Effects panels, to search for and install plug-ins, extensions and various other content.

For more information and details about new pricing, head over to the Adobe blog

Posted by Simon Day
Tags: After Effects , Adobe , Photoshop , Premiere Pro , Adobe CC 2014 ,

RayFire for 3ds Max Now Available on AV3

Posted 4 months ago by Simon Day - Posted in Plug-ins

What is RayFire?

Created by the talented Mir Vadim, the RayFire plugin for 3ds Max is a remarkable tool to satisfy all your needs for demolition, destruction and fragmentation. Basically, for any of your scenes or animations that require a level of chaos added, RayFire is a great option.

The possibilities of what you can achieve with this plugin are endless, with the very best vfx companies harnessing the power of RayFire. Here's just a few of the productions RayFire has had a hand in creating:

The Avengers, Diablo 3, Transformers: Dark of the Moon, The Elder Scrolls Online, 2012, Batman: Arkham City,  and Star Trek Into Darkness.

Impressive right?

"With Rayfire, I had a guy blasting thru a wall in about 8 minutes, most of which was laying out the set pieces. The demolition system in Rayfire is as easy as just animating something passing thru another object, hit the Demolition button, and Rayfire takes care of the rest! The development of the tools are ongoing, and they keep getting better and better. I have never witnessed a faster development cycle of a production tool outside of a studio. It's like having your own Technical Director working with you. It's one more way the little guy can compete with the big studios. Rayfire paid for itself with one push of a button."    - Matt Moses

What Can It Do?

Watch this video to get an idea of what it's capable of.

Advanced image tracing

Pretty self explanatory, watch this to see how far you can push the plugin with the number of fragments made from an image.

Animation Caching:

You can cache thousands of objects and their animation in a single file to keep all mesh and animation data outside of a scene. Using a variety of playback properties you can get results completely different from what was cached.

Again, another video to visually explain this. 

List of other main features:

- NVidia PhysX Rigid Body support via RayFire user interface.

- NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Glue allows you to glue objects together and break connections between objects during simulation. Several types of simulated objects: Dynamic, Static, Kinematik, Sleeping and Dead.

- Entropy Bullet Rigid Body support via RayFire user interface. (Beta)

- Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.

- Fragmenter modifier. Interactive realtime Voronoi shatter modifier.

- Clusters modifier. Groups simple fragments into more complex clusters.

- Bomb helper. Allows You to create all kinds of explosions.

- Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.

- Asperity modifier Adds detalization to simple geometry and makes them much more realistic.

- Cracks modifier. Animated 3D Cracks inside refractive object.

- Voxels modifier. Creates voxels using geometry volume.

- Fragmentation by Shapes. Use Shapes as stensil to fragment objects.

- Automatic update system.

 

How to use it?

The creator has very thoughtfully made a number of tutorials available on his YouTube channel to get you going. RayFire is also featured in Video Copilot's explosive training series.

 

Get it Now!

Here at AV3 Software, you can buy RayFire for 5% off the normal price.

We also offer academic pricing for this product if you're a student or an education staff member. Get it here.

Keep an eye on our Facebook and Twitter for more information about RayFire.

 

Posted by Simon Day
Tags: RayFire , 3ds Max , Destruction ,

Red Giant Universe Coming to Sony Vegas & DaVinci Resolve

Posted 4 months ago by Simon Day - Posted in General

Good news for Vegas and DaVinci Resolve users.

Red Giant Universe will be available for both of these NLE's in a yet to be determined time, according to Red Giant co-founder Noam Kroll, and leader of the Universe team Sean Safreed.

"We can’t give you a solid date yet, but we’re working hard at it and are pretty stoked to bring new host apps into our Universe. It’s definitely coming along and we will keep you posted."

They are also looking into Avid Media Composer as another potential host for Universe. 

Click here to try Red Giant Universe.

 

Posted by Simon Day
Tags: Avid Media Composer , Red Giant Universe , Sony Vegas , DaVinci Resolve ,

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